
May 09 2018
Codename: BOX
The PokeBOX is going along great!
I was able to add many features required for accepting input, such as using drop-down boxes for natures and abilities, as well as maintaining these choices when the user navigated through pages.
Most of the Pokemon input is done, but I'm having some trouble determining how I want to handle Pokemon moves. It seems that extracting all of that data from PokeAPI may be a tad excessive, but it may need to be done.
I'm currently figuring out how to go about the team analysis. A table may look nicer, but a list may be more useful for the user. I may try out both!

May 05 2018
Codename: BOX
Last term got pretty busy so I didn't get too much time to update the blog, but I'm back!
While there have been a few updates on other projects, I mostly wanted to talk about my newest project: PokeBOX!
PokeBOX uses PHP and MySQL to make an interactive web environment. This is my first time trying this out, so it took a while to learn, but the site has its basic functionality down!
I need to refine the look and flow of it, but I'm happy that I was able to overcome this challenge!

Jan 22 2018
Codename: LIFELINE
I've been having a lot of fun working on LIFELINE recently so I wanted to write a little bit about level design.
Whenever approaching a level, I try to think of the difficulty - easy, medium, or hard. I want a strong variety so players can work their way up and feel rewarded as they gain more hats and beat harder challenges
I usually start with one part of the level that I like and then work on making it so every player is involved. For this level, I started with a falling stack of cows and a moving basket. This was the first level in which I implemented a platform that two characters interact with at the same time. One player moves the basket, one triggers the door aspect of it.
By working together, players can overcome the gimmicks and get their vegetables! This level was lots of fun to design, but it did end up more difficult than I expected so I plan on making an easy level soon

Jan 21 2018
Codename: LIFELINE
LIFELINE is going well! I was able to add customizable hats and a HUB to the game.
Because the aliens plan on being entrepreneurs and selling hats, players get to wear the hats they make. They can adventure around the HUB world to change hats and choose levels, then work together to complete puzzles in each level. I'm working to add a variety of hats and puzzles to make a fun and funny co-op experience!
Currently the only hats are top hat, santa hat, and pylon. I currently plan on adding pirate hats, a literal bucket, a halo, cat ears, and more! I hope players will have fun collecting hats and dressing up their aliens.